I guess what it does makes more sense. 14 votes, 29 comments. It adds ability to reasearch (one way or another), improve and build Ancient Dreadnought. Studying them gives you access to the Regenerative Hull Tissue tech, so you theoretically could kill them to get more progress via debris. The regen from Regenerative Hull Tissue is displayed as 100 times its actual value. At this stage, you'd do better to be using crystal hull on torpvettes, not on your Battleships. Technology. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. 5. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. One note: You can still miss with 100% accuracy. Nanobots regen are only possible if you do the grey tempest mid game crisis (opening the lgate before your midgame crisis year). I've reached an unusual spot in my 2. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Stacking hit chance is best in slot. ; Issue a special project to repair and use it that costs 50000 Engineering research. MyAntichrist. Regenerative Hull Tissue and Nanite Repair System improvement. Nobody remebers space scotland or reallllllyyyy northern Ireland. Plasma. 45 comments. I'm a devouring swarm, it'll stack with my natural bonus+I have regenerative hull tissue, so later on with battleships those three will make a significant difference. Technology. In 3. It has more durability than shields, shield penetrators are more common, anti shield weapons are strong, and theirs not a lot which counters it. This new module just feels like a "I counter your counter" type of deal, which I don't usually enjoy since it tends to lead to "I counter your counter that's countering my counter". You also might consider the (recently buffed) Regenerative Hull Tissue, but personally I feel that if you're using Corvettes you want maximum speed so Afterburner is the way to go. Having a single fighter that spawns there will be good for intercepting swarmers sooner, especially if you don't use swarms yourself. They'd just die slightly slower. Orbital Trash Dispersers can be acquired via the Racket Industrial Enterprise. For instance, the horror has 3 regen components, 100000 hit. The Crucible is ready, Shepard. Best to just hire a few repair admirals and swap them in/out as needed. For Amoebas pacify gave the following: Ability to fly through, take over, and colonize their systems. 2 beta game play that has left me scratching my head. A crisis is an event that threatens the entire galaxy and all life within it. The effective health pool of armor is just quite massive against those go to weapons. Creating ships. - A cheap and early alternative to regenerative-tissue - Repairs ship hull and armor Escape Pod Hunters - A "Morale Weapon" per-say - Creates an Aura that slightly reduces the performance of enemy ships Long-Range Scanner - Gives ships a major sensor range boost Missile Jamming Field - An extremely expensive and high ship-power component Adding to this as I think this is the same issue but there's definitely a regen bug affecting the game in the 3. 4. A lot of weapons have a minimum range of 45. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. In Stellaris 3. tech_regenerative_hull_tissue tech_doctrine_fleet_size_1 tech_doctrine_fleet_size_2 tech_doctrine_fleet_size_3 tech_doctrine_fleet_size_4The same issue arises if you use other sources of regeneration, such as the admiral leader_trait_engineer_2 trait that claims to give 0. 3. First of all, shields daily hull regen is +1. Where as if you equip Regen Hull Tissue 1 slot is 3 HP per day, and 2. Studying them gives you access to the Regenerative Hull Tissue tech, so you theoretically could kill them to get more progress via debris. I was just playing the 2. These IDs are usually used with the research_technology tech ID command. This thread is archived. So if your ship is down to 50% hull, it. Stacking hit chance is best in slot. 0 (Actual), Amazing Space Battles, UI Overhaul. Torpedo - Higher damage than missiles but easier to shoot down, great against armor. ago. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. It's an reward you get from researching the amoebas after first contact. Also devouring swarm gives it as a base but its 0. Mobile view. But in some tests i got real numbers like 0. I was just playing the 2. edit subscriptions. By killing Space Wales you also make Space England hostile. does Regenerative Hull Tissue, the Titan aura, and other sources of regeneration repair during combat? Does the Artillery and Carrier Combat Computers "kite" enemies or do they stay still. Getting traditions. It gave me far less than 1 months worth of research. Shield Capacitors +10% Shields is good for increasing shields if your ships have a lot of shields or need that slight boost. 5. Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. Ships do have regenerative hull tissue. Even a large slab is only 2% regen a MONTH and it makes you less durable during combat leading to more hull damage and lost ships so I personally have found no use for it. So that’s the advantage of them. While they add the same amount of HP shields actually add more eff. Transforming interconnections into synergies; and 6. 5% of max every day. Spamming nothing but Corvettes is a. ago. 5 dmg / day; 8,000 Hull; 11 Armor;As far as I am aware, there are currently no plans on making Living Metal or Nanites more useful. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. - A cheap and early alternative to regenerative-tissue - Repairs ship hull and armor Escape Pod Hunters - A "Morale Weapon" per-say - Creates an Aura that slightly reduces the performance of enemy ships Long-Range Scanner - Gives ships a major sensor range boost Missile Jamming Field - An extremely expensive and high ship-power componentThe way it is, in my experience, regeneration of hull/armor is too strong on starbases and on large ships with the regenerating hull. All Discussions. Seems like armor got a massive buff. Armor and hull regeneration speed appears to be 50% faster than expected. I also have my own punishment for breaching the galactic conservation act for the tiyanki, if you do it im spawning five corrupted avatars in your territory. The change to the Regenerative Hull Tissue and Nanite Repair System components which changed them from a single digit amount of regeneration per day to a percentage of total ship armor / hull has vastly increased the effective health of guardian. This is why Stellaris desperately needs to the next expansion to focus on the combat mechanics of the game, because it is the area that (for me atleast), is the most lacklustre. The calculation to predict this outcome, which in game testing then proved correct, is: 0. First of all, shields daily hull regen is +1. List of resources. In addition, some technologies in Stellaris cannot at all be researched by normal means, but must rather be discovered in other ways. If you miss more shots it means you deal less damage which means you might lose ships because of it. I put it on cruisers in the midgame before BBs, Auxiliary fire control and regenerative tissue. (Two crystal armors and Regenerative Hull Tissue). ago. It's twice as efficient as regenerative Hull. As for the whales, I think if you attack and kill some, something happens but I dont recall. So yeah, Stellaris taught me to appreciate the concept of slavery in a world that SHOULD have sufficient automation, although I have to admit, it took me. This article is for the PC version of Stellaris only. Unlock the Regenerative Hull Tissue technology; Add 50% research progress if already unlocked; Gain 90-10000 Society. From the incoming 3. Though I found that you can get a bit of this flavor by using picket corvettes with one laser and one autocannon plus regenerative hull tissue. 1 Libra 4. Engineering research. ago. 4 standard: unlock, build speed, hull integrity. It's a genetic problem, not a structural problem. @alessandro: I haven't played since 1. The absurd regeneration numbers are because they're docked at a starbase. It also stacks. 2. --------------. ago. This. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. First level crystal plating is okay. As was said in patch notes - ibattle regen is 5 times lower. And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. . tech_regenerative_hull_tissue. 4% Nanite Repair System: Now provides: – Hull Daily Regen +0. Uttermostmeat66 • 5 yr. I was just playing the 2. I'd like to gauge how strong this is, mostly it depends i guess on how fast a "tick" of healing goes. 5% for armor) in the display, but they were actually regenerating at combat rates (1/10 of those values, or less). Percentage based damage is super strong against crisis fleets. That’s right, this is now done by a ship auxiliary module, Regenerative Hull Tissue. Anyway, as soon as I get regenerative hull tissue this won't be a problem, I hope at least. Second level plating is awsome, but hard to find. Does Stellaris 3. 3. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. Especially never ruin your titan with that stupid nonsence. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). In the Edicts UI tab, several Strategic Resource Edicts can offer your ships a useful edge in combat, such as Exotic Gases for Shield Boost, which can increase the Shield Strength of all your ships. 2. You'll need a bigger fleet. Home; Guides; Code Lists. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Laiders72 May 11, 2016 @ 11:08am. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). Because there are weapons that specifically counter armor and weapons that specifically counter shields, neither armor nor shields is a cure-all. ReplyStellaris has a way for the AI to design ships, they just don't use it. When I look at the fleets Hull Points, Armor, and Shields (under the armada name. I think this is better, but as ships ended up with more parts, they became overdescriptive. 1 Libra. So a faster fleet with short range weapons might force a. I prefer armor Regen and have a slight armor favoritism. 2. 1% daily, that can be fully countered by equipping 2x regenerative hull tissue, and lot of players (if not all) run one regen aux on all their ships, titan regen aura also nullify this effect. Its space ameobas that give you the hull regen tech and they are always hostile. I was just playing the 2. The change to the Regenerative Hull Tissue and Nanite Repair System components which changed them from a single digit amount of regeneration per day to a percentage of total ship armor / hull has vastly increased the effective health of guardian. Big ships last longer so they get more value out of it. EDIT: It's been brought to my attention that this math is incorrect, as the Tooltip for Regenerative Hull Tissue is not accurate. This means that Devouring Swarms (and leviathans like Shard) can completely recover from crippling damage in just a few months, giving them a huge boost. Now, daily regen does not work the same in combat, according to what I found in another reddit post, daily combat regen is 20% of the listed. Tall empires, especially Inward Perfection empires with the purity tree to boost fortress health further, can have extremely tanky fortresses. unless you're micro-managing a Paradox game. Starbases and Regenerative Hull Tissue : r/Stellaris r/Stellaris • 1 yr. 05% hull regen per Regenerative Hull Tissue component I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). ReplyI have a simple set of rules when I play, the tiyanki are my special friends while all amoebas except for bubbles is fair game for their regenerative hull tissue. But by and large, the only reason to kill them is out of malice. Enigmatic Encoders and Decoders can be acquired by defeating the Enigmatic Fortress. 415K subscribers in the Stellaris community. Really no reason to use them when the Menacing Corvette is so insane. All Discussions. 4 made it that it regenerates in combat. ago. Selected Lineages: tech_selected_lineages. Lol. 6(II) , +2. Stellaris AAR: No Love, No Comfort. --------------. They have inherent regeneration of 1% of their base health per day. Or frees a trait slot on your admiral (where it. I dont know if -10% daily hull regen is getting 10% hull damage daily. If you can get one, a leader with the regen trait is better since it repairs 0. You will unlock the Regenerative Hull Tissue tech, which can be used in ship armor design, and if for some reason it’s already unlocked, you will get a 50% research boost to it. Close. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. Crystalinfused plating uses the shield/armor slot Regenerative hull tissue uses the attachment slot. Regular contributor to Stellaris and Victoria 3 wikis; occasional contributor to HoI4 and EU4 wikis. While I do think Armor is better than Shields overall, the Invincible-class Battleship will not work as advertised. Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. Same thing is happening now as I replace the blue lasers with gamma lasers. there is a red crystal infused plating that adds 10%. Shields regen at its listed rate regardless of condition. 5. 6(II) , +2. It regens a whopping 1 hull per day, so on a battle ship that would take nearly 10 years to heal it back . 2 (I) , +1. 2 (I) , +1. 5000. The calculation to predict this outcome, which in game testing then proved correct, is: 0. • 18 days ago. IIRC it is 2% hull regen and +5% armor. There are ways to get automated in-flight repair of Armour/Hull, such ac Regenerative Hull Tissue or rarer-but-faster versions, or Auras (from Titans?), or the RNG might bless you with one or two Admirals with the Engineer Trait. - Vanilla component "Nanite repair systems" has been rebalanced. DaemonWorshiper • 2 yr. You also make sure to outfit them only with anti-armor weapons (plasma if you have it, lasers if you don't) since anti-shield weaponry will be a waste. I was thinking that was the case, but I can't locate any tool tips on the ship (magnifying glass icon), either on the armor, or hull info or the armor icon. Regenerative Hull Tissue: 20: 10 +5% Daily Hull Regen +10% Daily Armor Regen: These bacteria are imprinted with the ship's structural design and will attempt to restore hull integrity should it be compromised. 0. ago by EmotionalIdiot42 Starbases and Regenerative Hull Tissue Since regenerative hull. Events. I've reached an unusual spot in my 2. 392K subscribers in the Stellaris community. Any hull repair is worth it because it allows an offensive to keep rolling forwards without running to starbases to repair, or gradually getting chipped away by hull damage across multiple engagements. The ship design minimizes the cost of converting to fight an enemy or the losses from an unexpected load-out. And like before, if you already researched it, you will get 90-10000 Society Research depending on game time. 5% of hull and armor daily not in battle (maybe 1% of armor if tissue do not stack). It would be even more extreme with the regeneration aura stacked with 2 regenerating tissues and the regeneration admiral, it would be like 5% per second with no delay which is insane. 再生舰体组织 Regenerative Hull Tissue. So out of combat, it's +0. No_Share_7606 • Another way to look at it is that if you want some regen, switching it to the aura frees an aux component (and give an extra +0. The thing is, it's 20% of whatever the number of science is required to complete it AT THAT MOMENT. A BS has 4600 Hull and with 3 Armor 2610. I'll summarize the changes below, which are all tested and verified. gui and looking for "shortcut = *" and changing the * to suit your key binding. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. A place to share content, ask questions and/or talk about the 4X grand strategy…I was just playing the 2. So that’s the advantage of them. Stellaris Real-time strategy Strategy video game Gaming. May 23, 2022. 2. SkiRich Jul 26, 2021 @ 8:41pm. 6(II) , +2. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. This will also affect the regeneration of leviathans and other entities that make use of these ship components. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. As far as I know shield regeneration behaves exactly the same as hull regeneration (Such as Regenerative Hull Tissue) and that means they regenerate even if they're getting hit 10 times a second. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. When I first started playing EU4 I thought naval attrition was, and still is, an excellent solution to exploring everywhere and conquering anyplace immediately. Description Stellaris - Pulsar Stations - v2. 2 (I) , +1. I'm facing AI enemies that primarily use a combination of weapons. regenerative hull tissue is an early game technology with no strategic resources, there's also the nanite repair systems which are nanites obviously, I'm not aware of the ability to heal ships with living metal but I've also never actually gotten any. Events. Stellaris Cheats; Technology Codes;. My ships tend to come out of most fights with few losses - although lots and lots of armour damage that needs to be repaired. But again, less important and it's a permanent option. Regenerative Hull Tissue works in combat. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). 2 beta game play that has left me scratching my head. No_Share_7606 •Another way to look at it is that if you want some regen, switching it to the aura frees an aux component (and give an extra +0. So a capacitor is 50% more of this, worth ~17. As long as there is regeneration, it doesnt matter which unit it is on. This playthrough is quite different since I've found Space Amoeba Hunters, and they're blocking my early-game science ships. 前置科技:. I am certain that in-combat regeneration was a thing in earlier versions of Stellaris - maybe versions pre-2. Random Dec 22, 2018 @ 1:25am. A destroyer that's taken 50% will take over a year to regenerate back to full health. War. Anyone else had this issue?The scourge will completely destroy star ports they defeat, which can leave you without places to repair your fleet. Regeneration of hull and armor (maybe and shields) has been changed since Stellaris 3. - A cheap and early alternative to regenerative-tissue - Repairs ship hull and armor Escape Pod Hunters - A "Morale Weapon" per-say - Creates an Aura that slightly reduces the performance of enemy ships Long-Range Scanner - Gives ships a major sensor range boost Missile Jamming Field - An extremely expensive and high ship-power. I'm facing AI enemies that primarily use a combination of weapons. 2 (I) , +1. Regenerative Hull Tissue is a close contender, but is locked behind actually finding the tech and is much weaker in effect. Dreadnought is the same as listed above except that it loses. That is also true for a better version of it - the Nanite Repair System aux that you can get from the scavenger bot. But in some tests i got real numbers like 0. 48. 0. Especialy when there far from a starbase to repair. New comments cannot be posted and votes cannot be cast. Servile pops should no longer retain the trait if they become zombies. until now that the Regenerative Hull Tissue got buffed and it's only a minor bonus instead of a huge advantage. View community ranking In the Top 1% of largest communities on Reddit. So, is there somethere real numbers for regen? First of all, shields daily hull regen is +1. 0. arcehotec seems about early rushes for me, the weapons, aside from some niche uses fall behind t5 some even t3 or t2 components really hard, it lets you bypass an huge portion of the tectree though, and you can skip past most other weapons towards ascentions or megaenginering , with the downside that you have to redoo all of that to get intoo the. Disengagement in Stellaris probably ought to be viewed not as "the troop pulled back to a safe location" so much as "they crippled the ship but didn't cause the. 6. 对该项目的细节说明请添加至相关页面. Of course, this again takes up a very valuable slot that could have been used for something else. Zacctastic • 2 yr. These come in three forms: shields, armor, and hull. 6 update notes. I can heal ships only by upgrading, as I have figured out. So the most shield regen I've been able to stick onto a cruiser is ~35 with shields up to Hyper and zeropoint power. But you can shrug off kinetic artillery and auto cannons. Stellaris Dev Diary #313 - 3. I tested this in game and verified it. Well, I think they accidentally added the zeros in the wrong place, cause this is broken AF. Mar 19, 2020 1. And like before, if you already researched it, you will get 90-10000 Society Research depending on game. Horizon Signal. So out of combat, it's +0. May 6, 2021 @ 4:35am Do Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud work while in combat? ? The author of this topic has marked a post as the answer to their question. The low +2 regen to hull and +1 armour a day feels lack luster compared to teh amount of health a Battlelship has. regenerative hull tissue) on all your ships. 6, the Regenerative Hull Tissue auxiliary-slot item, gives +10% daily regen for Armor. Leave it as it is. +7 tech for Ancient Dreadnought. 6(II) , +2. My fleet has been fighting through sectors, mostly fighting outposts (~32K vs outposts). This mod adds two new policy trees called "Taxation of Subjects" and "Subsidization of Subjects", that gives you the possibility to tax or subside your Vassals or Protectorates (or both). 8. R5: so I'm playing a game of Stellaris. It has more durability than shields, shield penetrators are more common, anti shield weapons are strong, and theirs not a lot which counters it. "Today, belovedly named 'Bubbles' one of the first extraterrestial encounters, becomes a centenarian. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. If you have an admiral with the Engineer trait then don't worry about it, but otherwise the regenerative hull tissue component can help keep your fleet repairing if they're out and about and away from a friendly star port. The year is 2306 and I am by far the strongest empire. But, regenerative hull tissue feels more than a little strong, especially if you get it early enough. I was just playing the 2. I've reached an unusual spot in my 2. CryptoRegenerative Hull Tissue +2 Armor regeneration +1 Hull Regeneration heals your ships each day, useful for making hit and run tactics even more effective. In Stellaris multiplayer, the host's DLC is shared between all the players in the game -- the same holds true for co-op, even if one of the players is playing for free. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. And when it does, much glory to be had. 2 beta game play that has left me scratching my head. Report. Shields [edit source]. Disruptor/Emitter - Low damage, directly damages hull. They keep regenerating their armor. I think its 10 days before it can begin to repair. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. I was just playing the 2. You can also combine regenerative hull tissue with crystal plating to deal with disruptors and arc emitters. This article is for the PC version of Stellaris only. The contingency and Prethoryn have regenerative hull tissue, which perfectly cancels out the disintegrator. This page was last edited on 7 February 2022, at 03:21. Tiyanki fleets can consist of Cows, Bulls, Calves and Hatchlings. " Looks like a potential gamechanger for ship builds. 2 (I) , +1. This is when you need more armor and really benefit armor regen, from regenerative hull tissue. I have a titan with nanobot cloud and all ships including the titan with. ShareWas the starbase just occupied? It sometimes needs time to heal. The Ether Drake design has two components of Regenerative Hull Tissue. A battleship out of combat with 4180 max hull and two Regenerative Hull Tissue components regenerated exactly 209 hull points over 10 days, which precisely matches the behavior I described. Laser - Medium damage, great against armor, poor against shields. Nope, it wasn't. I don't see a major issue with your carrier design. When the ship get hit, the regeneration stops for a little time, but it goes on when the ship not get hit, even during the battle. . It will happily mix the highest grade tech on your ships, sprinkling in Disruptors alongside cannons and lasers. Locked post. You get regenative hulls from amobea study or killing them for debris. Also some admirals have the regen trait buts its rare. Mcgan Lt. Habitable Worlds Survey. 2 beta game play that has left me scratching my head. ) Select the fleet, right click on the starbase, and select "enter orbit". Shields [edit source]. Damage control system - attempts to repair damage in battle, similar to regenerative hull tissue but works much faster, but can only repair up to a certain limit Upgraded versions of auxiliary fire control component. Jump to latest Follow Reply. csv at master · ArchOfRebellion/Stellaris-Ship. Regenerative Hull Tissue. 例如:“异种保护区”(建筑)的特殊说明. Some modules do, like Shield Capacitors, but I don't ever remember seeing Regenerative Hull Tissue among. 3. Regenerative Hull Tissue. Yes its more expensive. In any case, I don't think Regenerative Hull Tissue gets applied to starbases. Stellaris already tries to do this but it doesn't really feel like it works in its current balance. [In Stellaris, weapons get more powerful a lot faster than defenses get tougher. Probably doesn't take much high tech energy weaponry to fuck up the atmosphere of a habitable planet, at least locally, and then people start dying. You can change some keybindings by changing main. pilens1904. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. All fleets are even numbers of kinetic and energy ships unless fighting something specific. The probability depends on the accuracy of the weaponry and the condition of the hull, the more damaged it is, the greater the risk. If they moved it to a daily or even weekly scheme then I would be interested. 6(II) , +2. Major updates have been made to the Unity system in Stellaris. So you need to repair regularly, or use regenerative hull tissue for slow regeneration. You also make sure to outfit them only with anti-armor weapons (plasma if you have it, lasers if you don't) since anti-shield weaponry will be a waste. Regenerative Hull Tissue: Now provides: – Hull Daily Regen +0. How to apply regenerative hull tissue?. The others are more situational. 2 (I) , +1. 3. 3. " Looks like a potential gamechanger for ship builds. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. 2. About Stellaris Wiki. the crystal infused plating adds 5% to hull dmg per unit in slot A. Warfare. It is entirely independent. Early-game, Regenerative Hull Tissue is well worth its weight in gold. The Caravaneers are a space-based coalition of traders who send out fleets across the galaxy to offer great deals to every empire that is not genocidal. 2: Stack speed buffs. Defenses [edit source].